Virtual Reality Systems and Methods for Improving Clinical Outcomes

Background: The integrations of VR features into healthcare products and rising utilizationof digital data in patient care contributes to the establishment of a relatively stable market for VR applications in the U.S. healthcare industry.

Invention: The invention provides a virtual reality (VR) experience, including VR goggles and haptic feedback devices, for patients to explain the benefits of a medical treatment orthe consequences of non-compliance. The immersive experience seeks to have a greater impact on a patient’s behavior versus a discussion with a healthcare provider alone.  

Applications
·Hospitals 
·Separate “VR treatment centers” could be formed to allow many doctors and patients to make use of the system without investing in one directly (similar to a lab or testing center) 
·Sophisticated haptic feedback systems combined with VR could be used for VR training systems. Opportunities include surgical training and medical student supplemental education.
 

Advantages
·Improves compliance with a care plan and confidence in the given treatment 
·Reduces or eliminates the time required for doctors to discuss benefits/consequences of treatment while improving patient understanding 
·Simulates symptoms that are difficult or impossible to understand with language alone 
·Creates an accurate representation of disease/treatment information via patient data and knowledge-bases 
·Estimates cost difference between successful treatment and non-compliance via patient data and knowledge-bases