Virtual Reality Systems and Methods for Improving Clinical Outcomes

Background: The integrations of VR features into healthcare products and rising utilizationof digital data in patient care contributes to the establishment of a relatively stable market for VR applications in the U.S. healthcare industry.

Invention: The invention provides a virtual reality (VR) experience, including VR goggles and haptic feedback devices, for patients to explain the benefits of a medical treatment orthe consequences of non-compliance. The immersive experience seeks to have a greater impact on a patient’s behavior versus a discussion with a healthcare provider alone.  

·Separate “VR treatment centers” could be formed to allow many doctors and patients to make use of the system without investing in one directly (similar to a lab or testing center) 
·Sophisticated haptic feedback systems combined with VR could be used for VR training systems. Opportunities include surgical training and medical student supplemental education.

·Improves compliance with a care plan and confidence in the given treatment 
·Reduces or eliminates the time required for doctors to discuss benefits/consequences of treatment while improving patient understanding 
·Simulates symptoms that are difficult or impossible to understand with language alone 
·Creates an accurate representation of disease/treatment information via patient data and knowledge-bases 
·Estimates cost difference between successful treatment and non-compliance via patient data and knowledge-bases